This way you only pay for seed, fuel and time. Harvest -> manure or slurry -> plow/cultivate -> seed oil radish -> cultivate -> seed crop -> wait growth -> weeder -> wait growth -> wait growth -> harvest. If you want to go green, and not pay for fertilizer, you can do it like this: So: Harvest (change) -> fertilize 1 -> plow/cultivate (change) -> fertilize 2 -> seed (no change) -> growth 1 (change) - > fertilize 3 -> growth (is a change but you don't need it anymore)-> growth (same) -> harvest. (that makes no sense, but you can in the game.) The weeder cannot be used after stage 2 of growing, but can be used anytime before that. Contents 1 List of Placeables 2 Placement 2.1 Valid and Invalid Locations 3 Selling Placeables 3. They cannot be directly compared to one another. 18 of these are useful objects, while 9 are purely decorative. At the present time, SimplySafeMods is hosting both Farming Simulator 17 and Farming Simulator 19. Farming Simulator 17 offers 27 different Placeables by default. Solid, liquid, manure, slurry, digestate and weeder. Break all boundaries and develop your farm easily. When I say fertilize, you can use any method of fertilization you want. Sowing is not a change of soil, so you can't fertilize before and after sowing and have 2 fertilization stages. Plowing or cultivating is a change of soil, so you can fertilize after plowing/cultivating. For mappers/ Modders: You can change the fruit types in the Silo or add fruit types, you also can change the capacity with a userAttribute. I test it with Amazone multi seeder i use barley grain to make seeds and then you can plant all the type of fruits from than. Harvesting changes the soil, that's why you can fertilize right after harvesting. like farm silos and stuff, it really is much more harder to start from zero. You can fertilize once per growth stage or per soil change. Back in Farming Simulator 17 I started to write down what kind of careers I.
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